Easely

“Art commerce made easy”– Easely is an e-commerce platform that aims to make buying and selling art straightforward and efficient. It prioritizes empowering artists and making art investment inclusive for all. This app has two user groups: artists and buyers.

Role
UX Designer
UX Researcher
Timeline
Sep 2023–Dec 2023
Team
Kathy Wang
Skills
User Interviews
Visual Design
Prototyping
Tools
Figma
Problem

Exclusive community and difficult entry

Traditional art commerce caters mainly to high-net-worth individuals in physical gallery spaces, excluding emerging artists and enthusiastic buyers that do not have the notoriety or financial capacity to engage with typical prices.

Goal

Make selling and buying art easier

The goal is to bridge the gap between creators and enthusiasts, so that art discovery, appreciation, and acquisition can be more inclusive of different tastes, price preferences, and levels of expertise.

Overview

Feature Highlights

Explore

Find up and coming artists

  • Easely users can expect to see artworks of all mediums on their explore page
  • Currently, artists use Instagram to showcase their work but they reported it to be frustrating due to saturation of other non-art content
Artist Empowerment

List works for sale

  • A simple artwork listing form empowers artist to grow their business independently so that they do not have to rely on intermediaries like art galleries to advertise or facilitate sales for them
Color Specificity

Be a buyer & seller

  • “Artists” can still buy, and “buyers” can still sell
    This flexibility was implemented because through research, I knew that some artists want to buy art, and some buyers engage in the secondary market (re-selling)


Secondary Research

Artists are self-employed

I read multiple reports on the U.S. Census Bureau's American Community Survey (ACS) spanning 2016-2019 and discovered:

34%

of fine artists and photographers are self-employed, in contrast to 9% of other professions

📊

58%

of self-employed artists cite flexible schedules and independence as the main reasons

🗓️

79%

of self-employed artists do not want to work for someone else

🦾

Secondary Research

Online Sales Market

I read academic papers, market analyses, and trade reports to learn about the online art sales market. This would inform features I incorporate into my digital product. Here are some key findings:

Shift towards price transparency

In 2023, 91% of online art buyers say this was the key attribute to whether they decided to buy from an online platform.

💲

Buyers, lovers,
and supporters of art

95% cite emotional benefits and passion for art is the primary motivation for spending in 2023. 68% consider supporting struggling artists as another crucial factor.

💌

Detailed
information

In 2023, 85% (a 16% jump from 2022) of buyers cared about background information about the artist and work when shopping.

ℹ️

Instagram is the social media of choice

Most collectors (87%) use it to discover new artists and new artworks (86%).  Additionally, 78% of online buyers perceive artists as influencers.

Competitive Analysis

Evaluating affordability, community, transparency

Key Differences

  • Instagram is often used by the art community but artworks are rarely sold using that platform
  • Platforms selling more expensive artworks (Peggy) have less price transparency, must “inquire” before buying
  • Etsy is saturated with products other than art, and artists have a more casual “DIY” feel

Opportunities

  • Create the “Instagram” for artists so artists can grow a community and sell art within it
  • Enforce price transparency and make the process simple (no inquire only options)
  • Have an affordable price range (between Etsy and Peggy)
Primary Research

User Interview Key Findings

I interviewed 2 artists and 2 buyers to learn about their challenges in the process of selling and purchasing art. Here are some key findings:

"You have to play a certain game, but I don't know how to play it"
"Pricing my work is hard. As a starting artist, I don't want to overprice or undervalue them" - Artist
“There’s a lot of gatekeeping, you have to play a certain game, but I don’t know how to play it” - Artist
“It's really hard to, first of all, find artists that fit your taste, that are also within your price range... and there's no one go-to place” - Buyer
“I’m scared to walk into galleries. It feels less accessible and transparent. I go online because they list out the price” - Buyer
Ideation

Pain Points to Features

From all my research, I identified four major challenges with the current art buying AND selling experience that my product should address.

🤔

Convoluted Exploration

Art discovery is currently a multi-step process. One must cross-reference multiple sites to learn more about an artist
Explore & Discover
😵‍💫

Confusing Checkout

Galleries have unspoken rules. Novice artists and buyers are often confused by how to navigate them
Clear pricing & purchase process
😮

Social Media Limitations

IG and Tiktok are used to discover artists and evaluate professional standing, but they are not optimized for art viewing
Learn about artists & their work
🫤

Difficult to Price Work

Artists do not know how to price their work and buyers cannot tell what is in their price range


Streamlined form-filling
Low-fidelity Prototypes

Sketches

I started with paper sketches to rapidly visualize design elements without the constraints of digital tools.

Site Map

To plan the architecture of the app, I made a site map.

Design System

Since this was a new app, I built a design system as I went to maintain consistency throughout.

Early Iterations

Below are some issues with earlier iterations that I changed to arrive at the high-fiedlity prototypes in the next section.

High-fidelity Prototypes

Simple Explore and Discover

The home page should resemble social media page because artists and buyers cited Instagram as their primary source of art media consumption. The UI is grayscale to minimize visual distractions from the artworks. Multiple search methods are incorporated to promote recognition over recall and make discovery easy.

Clear Pricing and Purchase Process

Prices are listed upfront so buyers can make informed purchases. This is important because my interviewees expressed concern over price ambiguity, and research indicated 91% of online art buyers reporting price transparency mattered to them. Additionally, based on ethical price display guidelines , I listed shipping costs early and clearly.

Learn about artists and their work

Users can click on artists’ profiles to learn more about their creative practice. This decision was made based on the Hiscox 2023 Online Trade Report, which reported 85% of buyers wanting background information about the artist and their work.

Streamlined form-filling

Sellers can easily create listings by completing this form and uploading photos. To improve flexibility and efficiency of use, I created options to switch between metric and imperial systems. As additional help and documentation, there is a guide for measuring works. Measurements matter because they help generate shipping estimates.

Final Thoughts

Reflection

I wanted to explore the e-commerce and social community space with this project, while simultaneously improving my Figma skills. I accomplished these goals and look forward to exploring other interests in future projects.

How I Grew
  • Smart-animate: There is a home page animation with a bouncing logo, and a hamburger icon that turns into an x on-click
  • UX : selecting the right component (breadcrumb bar, tab, dropdown) for each process

For Phase 2
  • Auctions and sending offers to increase pricing flexibility and buyer/seller empowerment
  • Commissions section for artists to make personalized work (like freelancing)
  • AR viewing room so users can better understand how the work would fit into their personal spaces
Next steps
  • Conduct a survey and follow-up interviews within my target demographic of younger, less-experienced artists and collectors